Prototype & Iteration
Design validation & refinement
I moderated an animated high fidelity usability test in person and remotely for four participants- one Teacher, one Mom, one Dad, and one five year old Kid. Adult participants tested both the Teacher’s set up flow and the Kid’s play flow.
The goal was to determine if users could:
Easily set up a Playground activity as a Teacher
Navigate and enjoy the Playground as a Kid
Determine the Playground safe for their Kid as a Parent
We started with the Teacher’s flow, where the participants set up an activity for the Playground, selecting from the curated collection of Google Kid Space. The set up screens continued the classic Google Material Design following the existing Google Classroom UI Design.
And then we moved onto the Student’s flow, where I had allowed myself to be more creative to embed a Kid’s playful spirit into the framework of the Classroom interface. Here, the users explored the playground in its entirety, experiencing the daily emotion meter, instant messenger chat, timed playground sessions, video group chatrooms and stories.
First to test was the five year old. She loved it, thought it was a live site and wanted to tell everyone she was invited to a party. Kept asking afterwards if she could go back and play, and when told it wasn’t real, asked if it could be real. I was elated.
The Kid participant wished it was real.
The Teacher and the Mom both also had a strong positive experience in the Playground. Finally, the last participant, the Dad, gave a very difference reception. He thought it wasn’t minimal or Google-y or Kid-friendly enough. I was crushed.
Iterate to bring priority feature more prominent.
I pushed harder to make “Kids + Friends” the priority feature even more prominent on the Playground. To make it easier for Kids to navigate- less words, bigger images, streamline and remove excess. I became ruthless and cut out the Stories feature. Although it was brought in as a getting you know you tool, in the end, it was just not interactive enough between Kids. I removed the already minimized single person activities. A new interactive Playground banner was put in its place, an area where the avatars display where the Kids are in their respective activities. This way, once they got to the Playground, they could quickly see where their friends were, and click to join them.
A virtual reflection of real life interaction.